![]() ![]() ![]() Anachronisms in the events also manage to feel of less significance than they would in other games, due to the constant reminder that these are toys rather than 'actual' combatants fighting each other. It manages to fit well with the choices of a young child, and as a result the story remains of minimal significance to the overall experience. The entire game is modelled on play-set relating to the Cold War, and as a result it feels like the events were set up by a young person. ![]() Strangely though, this seems to work for Toy Soldiers: Cold War. Missions appearing in-game include a Soviet invasion of France, as well as an eventual invasion of the United States of America. Some missions in the game nod towards events that did happen, such as the construction of the Berlin Wall, but the game does not stick entirely to the facts. The game makes use of the Cold War in order to provide a backdrop to the game, though does not follow the events closely. There are no cutscenes in the game only a few lines of scrolling text in the style of an encrypted message sent to the player. Toy Soldiers: Cold War does not have a 'true' story, so to speak. ![]()
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